By Lucas Matney
Gamers feel passionately about loot boxes, turns out some elected officials do too.
A new Senate bill was formally introduced today with bipartisan support and it could categorically shift how today’s top platforms and distribution platforms monetize the titles they sell. The bill’s introduction was first reported by The Verge.
The bill asserts that “pay-to-win” transactions that give users a nominal advantage for a fee or loot boxes which allow users to essentially play a slot machine for gaining rare or important items, are bad for minors and need to be banned. If the bill passes, offending studios could be fined.
It’s hard to reiterate what a major impact this legislation could have, the games industry has reorganized itself around micro-transactions in the past decade. Much of the growth of the industry’s greatest success stories has been tied to the idea that free-to-download games can quickly nurture massive growth with network effects and then gradually monetize those users via small payments for items that can give them a unique look or edge.
This obviously wouldn’t fully sink in-game transactions by any means, but loot boxes have been one of the most lucrative models and by placing a ceiling on acceptable behavior for these …read more
Source: Tech Crunch