Whether it’s an abomination and a perversion of one of the best movies in the Bill Murray oeuvre or a great way to immerse a viewer in one of the most perfectly realized worlds brought to the silver screen (I unrepentantly love Groundhog Day) is TBD. That’s for players to decide.
In Groundhog Day: Like Father Like Son players embody Phil Connors Jr., the son of Groundhog Day’s central character.
For anyone not familiar with the film, Bill Murray’s character was forced to relive the same day until he made all of the right choices to change the trajectory of his life.
In the sequel, his kid faces the same dilemma, reliving the same day over and over until, as Sony’s messaging puts it, “he learns the true value of friends and family.”
Published and produced by Sony Pictures Virtual Reality, the VR Groundhog Day sequel is co-produced by MWM Immersive, the division of Madison Wells Media — which also made Chained: A Victorian Nightmare — and developed by Tequila Works, the Madrid-based video game developer behind Deadlight and RiME.
By Lucas Matney
We’ve reached out to Apple for comment.
Stasior joined Apple to take over Siri in 2012 after being poached from Amazon’s A9 retail search team. At this in time, most of the original Siri co-founders had already left Apple and Stasior was tasked with taking on the mantle of deciding where the digital assistant should move next.
Siri has had a troubled history at Apple. Though the voice assistant arrived with a big splash, the company’s inability to iterate the product quickly left its competitors ample opportunity to leapfrog its capabilities. Something that both Amazon and Google clearly have with their Alexa and Google Assistant platforms.
This past April, Apple hired Google’s John Giannandrea to lead AI and machine learning efforts at the company, a division that includes Siri and CoreML. Giannandrea is expected to be leading the search for a new leader for the Siri team, the report says.
Source: Tech Crunch